The Legend Of Zelda: Tears Of The Kingdom: What Is Different?

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The eagerly awaited sequel to The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Tears of the Kingdom, has now been made available worldwide. Players will set out on an epic journey over Hyrule’s terrain and skies in Tears of the Kingdom. Many elements from the game’s predecessor are carried over, including the expansive Hyrule setting. But now it’s significantly bigger and gives you a variety of new options to explore.

The game offers brand-new gameplay elements that will be crucial in both battle and exploration, such as weapon fusion and object manipulation. While Breath of the Wild and The Legend of Zelda: Tears of the Kingdom share a similar concept, there are a number of alterations you should be aware of.

With that said, here’s a detailed breakdown of all the notable changes in the latest Zelda title.

The Legend of Zelda: Tears of the Kingdom vs. Breath of the Wild: Major Differences

The Legend of Zelda: Tears of the Kingdom vs Breath of the Wild: Major Differences

Hyrule Changes and Sky Islands

Players were introduced to a completely new Hyrule in Breath of the Wild, where they may climb and explore practically anything. After the events of the original game, Tears of the Kingdom is set in the same Hyrule. Players may notice alterations in well-known places as well as changes such as the appearance of Sky Islands above the surface. The Sky Islands are where the game begins, and it appears that skydiving will be a common activity there.

New Beasts

The animals in Tears of the Kingdom’s trailers resemble the Divine Beasts from Breath of the Wild in size. In one scenario, a huge centipede-like monster erupts from beneath Link and a new Rito figure as they are caught in what appears to be a cyclone. It’s possible that Link will have to face brand-new beasts or bosses when he encounters these beings. The presence of these fresh species raises the likelihood of running into fresh difficulties and riddles inside the game’s setting.

New Bosses

The Stone Talus makes a comeback in Tears of the Kingdom as a distinct boss fight, but additional enormous adversaries that could possibly be bosses have been shown in the trailers. A sizable mech-like construct, a giant blocky construct, and a huge three-headed boss with fire are all present. It’s unclear if these are brand-new boss encounters or different iterations of current foes. Questions concerning the availability of new dungeons and how they will integrate into the game’s environment are raised by the introduction of these new bosses.

Zelda Tears of the Kingdom Bosses
Zelda Tears of the Kingdom Bosses. (Image via Nintendo)

Skyview Towers and Chica Towers

Players could unlock areas of the map and face platforming difficulties at Chica Towers in Breath of the Wild. In Tears of the Kingdom, Skyview Towers, which have a comparable function, appear to be introduced. There aren’t many details, but previous previews have shown a Skyview Tower that gamers can ascend in a lift.

Caves and Chasms

Tears of the Kingdom features caves and chasms that have appeared all over Hyrule in addition to new towns and towers. There isn’t much information yet, but it’s probable that these new regions contain mysteries and present challenges that gamers will need to investigate and overcome.

Monster Forts

Monsters would establish camps in Breath of the Wild, which players may then clear to obtain resources. Tears of the Kingdom expands on the idea by modernising Bokoblin camps. A Bokoblin camp is shown in a teaser with a spinning laser-firing apparatus, posing a new challenge for Link. Additionally, Bokoblins build crude bases atop Stone Taluses, implying more deliberate conflicts with the enemy.

What are the new abilities in Tears of the Kingdom?

What are the new abilities in Tears of the Kingdom?


Recall is one of the unique skills that Tears of the Kingdom highlights. This ability gives Link control over time itself by allowing him to turn back the clock on an object. Recall stands out from the other powers since it is the only one that has a genuine Rune symbol and distinctive patterns surrounding the hand’s focal point. A yellow glow that only comes from the back of the hand is how it is pictured.


Link also has the unique capacity of fuse. It gives him the ability to combine materials and weapons to produce new kinds of weaponry. This power demonstrates Link’s new powers’ adaptability and gives the game’s crafting system some further nuance.

Ultra Hand

Link can build vehicles and other automated structures thanks to the capacity of the Ultra Hand to pick up objects and attach them to others. This power makes use of Link’s inventiveness and opens up new avenues for puzzle-solving and exploration.


By enabling him to cross through ceilings of any thickness, Link’s Ascend ability dismantles the restrictions of regular movement. Through the use of this skill, players can explore previously inaccessible locations as it opens up new possibilities for vertical exploration and navigation.

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